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Gameplay Animation Intern (Spring 2027) at Crystal Dynamics

Crystal Dynamics · Remote, United States

Paid 12-week full-time internship for 2026 graduates, remote/flexible within the US (first week on site in San Carlos, California), 1 February–23 April 2027. US$20–23 an hour.

Closing date
Not stated
Pay
US$20–23 an hour (location-based), full time for 12 weeks
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Who can enter

Location
United States (by country of residence)
Age
No age limit
Career stage
Any
Graduates
Graduated within the last 1 years
Mediums
Digital art, Animation & motion
Submission
Online submission
Also
Must have graduated from a college or university programme in 2026 with a degree in animation, art, game art, technical art, game design, game development, engineering or similar; legally able to work in the US; available full time 1 February–23 April 2027; resume, cover letter and portfolio.

About

Crystal Dynamics, the studio behind the modern Tomb Raider games, is recruiting a Gameplay Animation Intern for its Spring 2027 internship programme. The intern will contribute to gameplay animation on active AAA projects under the guidance of experienced animators, gaining hands-on experience with Unreal Engine, Maya and/or MotionBuilder.

The programme is aimed at people who graduated from a college or university programme in 2026 with a degree in animation, art, game art, technical art, game design, game development, engineering or a related subject. Applicants must be legally able to work in the US and submit a resume, cover letter and portfolio link.

The paid 12-week programme runs full time (40 hours a week) from 1 February to 23 April 2027. Interns can work remotely or flexibly from eligible US states, but the first week is on site at Crystal Dynamics' studio in San Carlos, California, for onboarding. The listed pay is US$20–23 an hour, depending on location.

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