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Technical Animation Director (AAA Project) at Ubisoft Annecy

Ubisoft · Annecy, France

Full-time technical animation director post at Ubisoft Annecy on an unannounced AAA project. Pay not stated.

Closing date
Not stated
Pay
Pay not stated; full time
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Who can enter

Location
France (by country of residence)
Age
No age limit
Career stage
Any
Mediums
Animation & motion, Digital art
Submission
Online submission
Also
Solid technical animation director experience; real-time animation systems; MotionBuilder/Maya and Python; French-language posting.

About

Ubisoft Annecy is hiring a Technical Animation Director, reporting to the pipeline technical director, to define, prepare and adapt the animation tools and animation graph (behaviour tree) used in production on an unannounced AAA game.

The director plans improvements to the pipeline across in-game animation, ragdoll, facial, rigging, motion capture and cinematics, finds or builds tools that make animators' work easier for both characters and gear, optimises the animation graph and supports the animation team daily. Ubisoft asks for solid experience as a technical animation director (ideally in games), excellent knowledge of real-time animation systems, MotionBuilder and/or Maya, and Python; facial and body mocap knowledge is a plus.

The posting is in French and does not state pay.

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