Technical Animation Director (AAA Project) at Ubisoft Annecy
Ubisoft · Annecy, France
Full-time technical animation director post at Ubisoft Annecy on an unannounced AAA project. Pay not stated.
- Closing date
- Not stated
- Pay
- Pay not stated; full time
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Your eligibility
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Who can enter
- Location
- France (by country of residence)
- Age
- No age limit
- Career stage
- Any
- Mediums
- Animation & motion, Digital art
- Submission
- Online submission
- Also
- Solid technical animation director experience; real-time animation systems; MotionBuilder/Maya and Python; French-language posting.
About
Ubisoft Annecy is hiring a Technical Animation Director, reporting to the pipeline technical director, to define, prepare and adapt the animation tools and animation graph (behaviour tree) used in production on an unannounced AAA game.
The director plans improvements to the pipeline across in-game animation, ragdoll, facial, rigging, motion capture and cinematics, finds or builds tools that make animators' work easier for both characters and gear, optimises the animation graph and supports the animation team daily. Ubisoft asks for solid experience as a technical animation director (ideally in games), excellent knowledge of real-time animation systems, MotionBuilder and/or Maya, and Python; facial and body mocap knowledge is a plus.
The posting is in French and does not state pay.
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