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Technical Artist at People Can Fly (Montreal)

People Can Fly · Remote, Canada

Full-time technical artist role at People Can Fly's Montreal studio, remote, focused on Maya/MotionBuilder tools, rigging and shaders. Pay not stated.

Closing date
Not stated
Pay
Pay not stated; full time, remote
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Who can enter

Location
Canada (by country of residence)
Age
No age limit
Career stage
Any
Mediums
Digital art
Submission
Online submission
Also
Python scripting for Maya/MotionBuilder; basic rigging; shader and pipeline knowledge; based in Canada.

About

People Can Fly is looking for a Technical Artist in Montreal with basic rigging knowledge and Python scripting skills to write robust Maya and MotionBuilder tools and take direct ownership of cross-disciplinary pipelines.

The artist guides conversations with stakeholders about rigging, shaders and workflows, flags risks early, validates pipelines directly in the game, balances quality and scalability across character archetypes and legacy asset conversion, and maintains the art direction and quality of materials and shaders. The studio wants someone who thrives in a tools-focused environment built on automation and reuse.

The post is full time and listed as remote under Montreal. Pay is not stated.

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