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Senior Technical Artist, Characters (Unreal) at Ubisoft Montréal

Ubisoft · Montreal, Canada

Full-time senior character technical artist role at Ubisoft Montréal defining the end-to-end character pipeline in Unreal. Pay not stated.

Closing date
Not stated
Pay
Pay not stated; full time
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Who can enter

Location
Canada (by country of residence)
Age
No age limit
Career stage
Any
Mediums
Digital art
Submission
Online submission
Also
End-to-end game character pipeline experience; rigging knowledge; technical budgets and modular customisation.

About

Ubisoft Montréal is hiring a Senior Technical Artist for characters on an Unreal Engine project. The artist is the reference for technical questions about character content, from concept handoff to in-engine integration, and sets up how characters are produced end to end.

The role guides the resolution of complex problems across modelling, texturing, rigging, skinning, LODs and runtime integration and advises on the project's wider technical direction. Ubisoft asks for hands-on experience of an end-to-end character pipeline, enough rigging and animation knowledge to work with animation teams, and knowledge of budgets, materials, asset structure and modular character customisation.

The post is full time in Montreal. Pay is not stated.

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