Vegetation Modeller at Ubisoft Québec
Ubisoft · Quebec City, Canada
Full-time 3D vegetation modeller role at Ubisoft Québec. Pay not stated.
- Closing date
- Not stated
- Pay
- Pay not stated; full time
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Your eligibility
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Who can enter
- Location
- Canada (by country of residence)
- Age
- No age limit
- Career stage
- Any
- Mediums
- Digital art, Sculpture
- Submission
- Online submission
- Also
- SpeedTree, ZBrush, Photoshop, Substance and a 3D package; custom foliage atlas skills.
About
Ubisoft Québec is looking for a 3D Vegetation Modeller to create game-ready plant and foliage assets and help develop production pipelines and new techniques.
The modeller gathers references, prepares concepts and early versions, models assets in high and low resolution, textures them and integrates them into the engine. Ubisoft asks for proficiency in SpeedTree, ZBrush, Photoshop and Substance Painter or Designer, a 3D package such as Maya, 3ds Max or Blender, and the ability to build custom foliage atlases without Megascans; photogrammetry experience is an asset.
The post is full time in Quebec City. Pay is not stated.
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